This is pretty universal for any flamestriking mob, but since flamestrike is a ground target spell, its possible to dodge it if you get out of its area of effect (the center of its target when it starts casting, the area of the effect will not follow the person if they move after the cast begins) before it finishes casting. Whenever one of the npc's start to cast flame strike, the tank on them and any melee DPS on them need to MOVE. It is preferable to have each tank on two of the npc's. This is the fight you have to be on the ball on. The third wave has four fire lords which are blood elf npc's who have a ton of hp and cast flamestrike. Interrupt them when they do that as soon as possible to help save the healer's mana. The second wave is two eyes which do a mean mind flay. As far as I know they are not CC'able, with exception to enslave. A bunch of demons and blood elves spawn and you basically take them down. The warlock was also nice for the first wave because he could enslave one of the demons. It might be doable with one healer if everyone plays smart. I really reccomend having at least two tanks and two healers for this. I did this with a feral druid tank, arms warrior tank, tree druid, enhancement shaman healer, and a warlock. Comment by 16547This is easy as long as you have the right group make up, everyone's on the ball, know what to do, and have at least five rather than four.